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Linux Cubed Series 8: LINUX Games
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Linux Cubed Series 8 - LINUX Games.iso
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games
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doom
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ldhe-bin.0
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ldhe-bin
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dehacked-bin
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dehacked.ini
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Text File
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1995-06-02
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2KB
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56 lines
# This is the DeHackEd v2.3 config file.
# Lines that start with '#' are comments.
# 'editname' is the name of the Doom exe file to hack. The 'normalname'
# should be the name of your original (unmodified) Doom exe file. The
# 'normalname' exe will NOT be modified by DeHackEd, but only referred
# to at several times for unaltered info.
#editname = /doom/doom1_9/doomhack.exe
#normalname = /doom/doom1_9/doom.exe
#editname = /doom/doom2/doomhack.exe
#normalname = /doom/doom2/doom2.exe
editname = /tmp/doomhack.exe
#normalname = /usr/local/lib/doom/bin/linuxxdoom
normalname = /usr/local/lib/doom/bin/linuxsdoom
#normalname = /tmp/sgixdoom
#normalname = ../../tmp/doom.exe
# The name and location of your Doom WAD.
wadname = /doom/doom1_9/doom.wad
#wadname = /doom/doom2/doom2.wad
# The path to your Doom directory. This is where Doom will be run
# from when you 'r'un Doom inside DeHackEd.
pathname = /doom/doom1_9
# Command line arguments when Doom is run from within DeHackEd.
#params = -skill 4 -warp 2 8
params = -warp 1 3 -skill 4 -2 -file /doom/doom1_9/theme16.wad /doom/doom1_9/thdemo.wad
# The directory to look for patch files in.
patchdir = /doom/doom1_9
# The following are all optional, and are included only in the hopes that
# they might be used to fend off future Doom versions, if any more pop
# up.
# Doom version #
# 0 for Doom 1 1.2
# 1 for Doom 1 1.666, Doom 2 1.7, Doom 2 1.7a
# 2 for Doom 2 1.666
# 3 for Doom x 1.9
#version = 0
# The size of the user-defined Doom exe file.
#size = 717239
# These are the offsets for the various data sections...
#thingoff = 606956
#soundoff = 628910
#frameoff = 573188
#spriteoff = 572676
#ammooff = 625184
#weaponoff = 625608
#textoff = 554068
#codepoff = 257022